5.0 Different game styles
If you don't want to touch the dozens of options TOU offers to
you, use the "game style"-switch
in the options/rules-menu. It will change many of the options in
order to make the game quite a lot different. Here is a brief introduction
to the game styles.
- Custom. Just the way you want it. Doesn't affect to any
of the options.
- Normal. This mode has 3 lives per player, 3 sec delay
for reborn and you must go to docking place at the end.
- Turret wars. This is very tactical game style. The only
weapons are turrets. Loading times are low so you can leave them
rapidly. But there are many turrets in TOU, so what are you going
to use? Flame turrets are good for close defencing / attacking,
long range turrets can shoot from very long distance, dumbfire
turrets are basic middle-range turrets and suitable for narrow
corridors. Or you can choose to leave basic turrets very rapidly
and fill the level with them.
- Cyberdeath. Need some heavy action? You got it! Loading
times are low, bonuses appear all the time, 200 lives should keep
you going long.. Fun for big maps.
- Quick rounds. Ships are quite weak and bombing starts
very soon.
- Subspace trench. If you've ever played SSCU Trench Wars,
you'll know what this is about. You only have very powerful basic
weapons and they reload quite a while. Really entertaining sniping.
(note: you cannot make this game style by yourself by changing
the options from menus)
- Base Holding. Just try to protect your base. If the base
blows up, you lose.
|