5.0 Different game styles

If you don't want to touch the dozens of options TOU offers to you, use the "game style"-switch in the options/rules-menu. It will change many of the options in order to make the game quite a lot different. Here is a brief introduction to the game styles.

  • Custom. Just the way you want it. Doesn't affect to any of the options.
  • Normal. This mode has 3 lives per player, 3 sec delay for reborn and you must go to docking place at the end.
  • Turret wars. This is very tactical game style. The only weapons are turrets. Loading times are low so you can leave them rapidly. But there are many turrets in TOU, so what are you going to use? Flame turrets are good for close defencing / attacking, long range turrets can shoot from very long distance, dumbfire turrets are basic middle-range turrets and suitable for narrow corridors. Or you can choose to leave basic turrets very rapidly and fill the level with them.
  • Cyberdeath. Need some heavy action? You got it! Loading times are low, bonuses appear all the time, 200 lives should keep you going long.. Fun for big maps.
  • Quick rounds. Ships are quite weak and bombing starts very soon.
  • Subspace trench. If you've ever played SSCU Trench Wars, you'll know what this is about. You only have very powerful basic weapons and they reload quite a while. Really entertaining sniping. (note: you cannot make this game style by yourself by changing the options from menus)
  • Base Holding. Just try to protect your base. If the base blows up, you lose.

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