7.0 Weapons

Shotgun

  Very basic weapon and easy to hit with. Not very powerful, tought. So if you've got good aim, try dumbfire.

Dumbfire

 

Dumbfire is a legendary weapon and it's probably the most popular weapon in cave fliers. Using is pretty straightforward: just aim and shoot. It has three different powers. Recoil is medium.

Power 1: Orginal dumbfire. Doesn't need explaining.
Power 2: Triple dumbfire. Shoots three small dumbfires.
Power 3: Bouncy dumbfire. Very heavy dumbfire, even though being quite small. Bounces once before exploding. Nice & tactical. Huge blast damage.

Organic waste

 

You can fill levels full of toxic waste with this weapon. Watch out: if you aren't careful you soon will have no room to fly. Very handy weapon if you want to block your enemy's way or if you are making a base for yourself.

Power 1: Organic waste. Falls to the ground but grows FAST.
Power 2: Sticky waste. As the name suggests, sticks in walls. Use brickwall-weapon to make this tougher.

Troopers

 

These guys shoot other teams' ships, cars, turrets and troopers with their rifles. If you and your enemy leave these a lot, you can enjoy looking massive infantry wars! Troopers are very effective against turrets, because turrets don't shoot back.

Power 1: Infantry. Basic infantry.
Power 2: Tactical Soldiers. These guys have very powerful weapons and they move faster than basic infantry. And they can shoot very high in order to hit you. Use these against turrets or in some tactical places ;). (you can place these behind a rock and they will shoot over the rock)

Turbo boost

  Makes any ship, even the slower ones, very agile to fly. Have fun!

Collapser

  This weapon needs skills from it's user, but is a powerful weapon in competent hands. The idea is not to shoot other ships with this weapon, because that won't make any damage at all. The idea is to shoot at the wall next to enemy and the wall explodes in their eyes. My personal favourite :)

Cars

  Cars are just like troopers but just more powerful and faster. They shoot other teams' ships, cars, turrets and troopers, too.

Teleporter

  A very easy way to retreat. Teleports only to a short range. But it doesn't always work the way you'd expect...

Tournailler

  Caution: using this weapon makes other players angry. If you hit with this weirdly flying bullet, your enemy turns to point in a random direction and stops turning for a while. Very annoying and if you got a powerful basic weapon, this is a killer.

Kicker

  This weapon doesn't do much damage, but it makes your enemy fly! Cool and even powerful in tight areas.

Persuadertron

  You don't like your enemy's got more troopers and cars than you? Me neither, so go and persuade them to your side. Just use this weapon and fly close enough enemies' troopers/cars and they'll turn to your side! Works only to cars and turrets, though. And it takes some time to persuade them, but if you've got a safe place where to persuade, you can turn whole armies on your side!

Nuclear Barrel

 

Now this weapon rocks: you can leave hundreds of exploding barrels in the level, go in a safety place and shoot at the barrels. Just watch they go kaBoom.

Power 1: Basic large barrels
Power 2: Small barrel, but you can trigger it by pressing your menu button.

Digger

  Your ship turns into a huge digger. Just fly through walls! Doesn't work on brickwall.

Repeller

  Your ship turns into a huge repeller, like a reverse magnet. All the bullets, flames and ships fly away from you.

Repeller & sucker balls

 

Power 1: Moving sucker. Annoying little ball that sucks everything.
Power 2: Repeller ball. Just leave a couple of these balls and your enemies bullets fly away. Place these behind a wall because otherwise your enemy whill shoot these easily.

Bone crusher

  Again: you don't like your enemy has more troopers and cars than you? Then throw a few bone crushers in your enemies' base and.. hehe.. see for yourself. Bone crushers don't affect on your team's troopers and cars!

Flamethrower

  Doesn't need much explaining. Troopers die easily in flames. Doesn't work under water.

Fireball

 

If you shoot fireballs in water, the flames go out and the remaining rocks won't make much damage.

Power 1: Basic fireball. A typical aim and shoot weapon, just like dumbfire.
Power 2: Heat (?) seeking. -
Power 3: Antigrav fireball. This is maybe even more strange than the heat seeking fireball. Antigrav fireballs are very powerful and if your enemy is up, this is a good choise.

Airstrike

  These bombs fly only slowly downwards, but they are VERY powerful. Your enemies had better be careful if you use this weapon!

Iceball

  Touch this ball and you freeze! A frozen ship just drops until it hits a wall or a bullet. Powerful weapon but doesn't work underwater.

Plastic explosives

  When you shoot at wall with this thingy, the wall turns into a plastic explosive. Then shoot at the wall and *kaBoom*! Reloads quite a while, but those particles flying from the explosion are deadly as hell!

Firestorm

  Fires a few fireballs in random directions. In large groups this could be your choice. Doesn't need much skills, though.

Brickwall

  Hit a wall with this gun and it turns into a brickwall. Brickwall is a must for bases.

Nucleus

 

This is everybody's favourite (?). These little nuclei explode immediately if someone shoots at them. You can kill thousands of troopers, insects by placing these everywhere.

Tip: leave some nuclei behind you, shoot at them and start leaving continuosly more nuclei. Now just fly, leave nuclei all the time and don't stop. Nuclei behind you explode each other and you get a very deadly rain. If you are a skilled "nucleusrunner", none of the nuclei will hurt you!

Power 1: Nucleus mark I. This is a classic.
Power 2: Nucleus mark II. Great for nucleus runs described above, because these explode automatically almost immediately after you've left them. After you've started leaving these, there's no time for stopping!

Disruptor

 

Leave these disruptor sticks around the level and your enemies' ship controlling comes very difficult.

Power 1: Pilot disruptor. Makes enemy ships turn randomly.
Power 2: Engine disruptor. Enemy ships' turning and thrusting speeds halve.

Mine

 

These just kill everybody. Mines can't be destroyed by shooting at them, so you must find other ways to clear mines or just wait (tip: try using insects, troopers etc.)

Power 1: Landmines. These stick in walls and don't hurt until they hit the ground.
Power 2: Basic airmine.
Power 3: Exploding mine. Hurts other people nearby explosion, but not much the one that hits the mine. (and doesn't hurt team that left the mine)

Multilaser

 

Good old arcade weapon. Shoots nearly everywhere on top power (5). Kills insects so fast you won't even notice!

Powers 1-5: The bigger the power, the more bullets.

Kamikaze men

 

The kamikazees from Japan are back for good.

Power 1: stupid kamikaze man.
Power 2: a bit more clever guys (but not very clever: just look at their job ;).

Miniship

  Tiny robot-contolled ships are excellent guards, don't you think. Leave these to your base and your enemy will be in bigger than trouble when he enters. But miniships destroy automatically after a while.

Megabomb

  Bombs from your rear. Not much to say.

Photon flux

  Hehe. You don't want to use this, it's too mean to your enemy (unless it's a computer). Makes enemy ships fly randomly. See for yourself.

Insects

  Gene-manipulated mutant insects are real basefriends. They attack on any enemy ship nearby, but after they hit it, they wait for a while until they're hungry again! (oh yes, these insects eat metal for breakfast)

Texmex powder

  You got an enemy shooting at you from above? No problemo. Smoke him up with this powder. And can you quess what happens when this powder gets in the enemy's nose? :)

Xenon projector

  Clone ships, that can even dock. Hint: They don't behave very realistically, but if they don't fly like you do, you should try to fly like they do :)

Fireworks

 

All of the fireworks except power 1 must be detonated with menu button.

Power 1: Wavy fireworks. You can't aim with these but if they hit someone, they make much damage. Effective against small groups of enemies.
Power 2: Sparkly fireworks. Launch first and explode then in mid-air by pressing your menu button.
Power 3: Cool fireworks. Works in same way as power 2. Creates a nice particlerain.
Power 4: Fireworks of hell. Use like power 2 & 3. These are total killers, deadly rain destroys everything. And if you manage to detonate this right in top of an enemy, he will probably die.

Gamma Boom

  The most powerful normally shootable weapon, but hard to aim because it's so slow. I recommend using Gamma Boom if you're destroying a large base. Or if weapon loading times are fast.

Etna

  Leave this and watch out! The sparkles it emits will melt you down.

Fireworks battery

 

Set of different fireworks launchers.

Power 1: Roman Candle. Everybody knows this. Quite powerful but hits rarely.
Power 2: Jupiter missiles. Launches 30 missiles that slowly aim towards your enemies! The missiles don't dig walls, so good tip is to hide behind a wall if enemy uses lots of these.
Power 3: Fireworks launcher. Shoots 7 pieces of "Cool fireworks" and the last 8th rocket is "Fireworks of hell". These fireworks blast in the air automatically.

Morning star

 

Spins and brings death. Doesn't kill you or your teammates so it's safe to use these in base. These are very effective agains troopers.

Power 1: Moving star. Moves slowly, even through walls!
Power 2: Morning star. More basic version.

Komet Bomb 3

  You can throw these sticks on walls, roof and floor.. everywhere. Then by pressing your menu button you can launch them all. Warning: approximately every seventh "Komet Bomb 3" doesn't work properly. If the enemy leaves these, you can destroy Komet Bombs safely by shooting at the them.

Pipebomb

  These Duke Nukem 3d-ripoff pipebombs bounce off of walls and you can explode them by pressing the menu button.

Light turrets

 

You can leave the turrets in mid-air by pressing the menu button. Beware: turrets can predict your movement.

Power 1: Basic turret. Range short. Shoots basic bullets quite often.
Power 2: Long-range turret. Range very long. Shoots basic bullets, but no so often. Great for detecting enemy approach.
Power 3: Rapidfire turret. Range very short. This is quite cool-lookin turret and it shoots very often.

Heavy turrets

 

You can leave the turrets in mid-air by pressing the menu button. Beware: turrets can predict your movement.

Power 1: Ice turret. Range medium. Nasty!
Power 2: Dumbfire turret. +Range long. +Firing rate fast. +Damage very heavy. -Turning rate very low. -Armor weak. -Cannot predict.
Power 3: Fireball turret. Range long / medium. Shoots fireballs. Hell on earth.
Power 4: Hellfire turret. Range very short. Nice on tight areas. Kills quickly.

Repair maker

  You can leave your own team's repairs everywhere. But not in water or on top of another repair place.

Minigun

  Minigun makes your ship tremble, but the bullets are faster than light and very effective.

Laser

  Range of this weapon is medium and loading time is quite long. But if you hit... you will make a lot of damage! Much like rail-guns in Quakes.

Nalle

 

Launch these teddy bears by pressing the menu button.

Power 1: Smoking nalle.
Power 2: Exploding nalle. KaBoom!


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