3.0 Features
This list has some of the same features that were introduced in
the introduction.
- 1-4 human players on single computer. There can be Up
to 64 pilots in one game. The rest will be computer
players.
- 6 excellent music tracks.
Mostly rock, proge and techno.
- Ground generator (GG) generates you millions
of good looking 'photorealistic' levels. 6 different
themes included. You can draw
more themes.
- Includes also some hand drawn levels, and you can easily draw
more!
- 47 special weapons (+different
powers for many of them, so that makes over 70 special weapons
total!). Special weapons include turrets, roman candles, fireballs,
brickwall-makers, pilot distruptor-sticks, repeller balls and
many other goofy gadgets.
- 12 basic weapons ranging from pellet guns to super effective
lasers.
- Line of sight. Meaning that
you can't see enemies behind walls. Can be toggled on and off.
- Computer opponents with
five difficulty levels. They can find their way through the dynamic
environment, remember where they last saw an enemy and use some
of the weapons.
- Lots of different deathmatch
game styles: "Turret war", "Defend the base",
"Trench wars", "Normal deathmatch" among others.
- Changeable display resolution, 16-bit colours.
- And of course, freely destroyable land.
- Different types of land:
exploding, burning, water with streams, air streams, repair place
for every different team, snow...
- Running water and realistic
waves (when you splash in the water with your ship,
it starts to wave like you would expect). Although you can't have
them both at the same time ;)
- Speed optimization: Works fine even on older machines (most
of the game was programmed on a Pentium 233 MHz).
- Over 50 (!!) adjustable options in menus.
You can really make the game behave like you want it to! Of course
there are bigger "global switches" so you don't have
to change options if you are happy with the game
styles the game gives you.
- Turrets (7 pieces: long
range, fireball, rapidfire...), cars,
troopers, gigantic insects,
opening gates, teleports...
- Troopers and cars will fight against each other also, if they're
from different teams! This will create huge non-player wars. Especially
if weapon loading-times are quite fast and you leave hundreds
of troopers and cars. Turrets will also fight against enemies'
turrets.
- Transparent smokes and explosions.
- Whole screen is always in use when possible. (only in 3 player
game there is one empty box, so that everyone would have equally
sized view)
- JPEG and RLE-compressed graphics don't take much disk space.
- Supports MP3, IT, MOD, S3M, WMA, OGG and XM -musics. You can
put your favourite musics to play under TOU. Just copy them to
music-directory.
- Many different weapons to build a good base. Mines, smoke, turrets,
distruptors and so on.
Go play the game to see more!
3.1 Frequently asked questions (FAQ)
Q: I
don't want to spend all day long configuring TOU options. How to
make it easier?
A: Go to options / main rules. Change the game
style option there, and you'll get lots of different stylish
game modes just by changing that.
Q: Why
does the running water look so blocky?
A: None of the current processord could handle all that water
if all the water particles were single pixels. It would take roughly
20x the calculations it needs now to make the water as fast with
pixel-sized water particles.
Q: Running
water doesn't have waves.
A: I know but it would be really hard to make good
looking waves in running water. Maybe in the future it's possible
to implement when people have faster computers (but TOU will never
have this feature regardless)
Q: Frags?
Why not just kills?
A: Your frags get lower when you kill a team mate. That's
what differs frags from kills.
Q: Where
are those odd names in the GG signs from?
A: They're generated just like the levels. That's why some
of them might sound odd. We will take no responsibility of the names
on the signs! The generator may generate some rude or nasty words
if you're lucky ;). It once generated "touart" in a level.
Q: How
long did it take to make TOU?
A: Well, it took so damn long that I have no idea how much
total time was spent on it. I started it years ago, then continued
it later, then forgot all about it again and came back again :)
Q: Can
I get TOU's source code?
A: I'd rather not give it, since it's so bad! However, my
next project will be open source.
Q:
When can I expect to see other GigaMess products?
A: We're already designing a new game that will be multiplayer-only
action strategy game with OpenGL boosted 3-D graphics. I have no
idea when we'll finish it though.
|