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Shotgun
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Very basic weapon and easy to
hit with. Not very powerful, tought. So if you've got good aim,
try dumbfire. |
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Dumbfire
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Dumbfire is a legendary weapon and it's probably the most
popular weapon in cave fliers. Using is pretty straightforward:
just aim and shoot. It has three different powers. Recoil
is medium.
Power 1: Orginal dumbfire. Doesn't need explaining.
Power 2: Triple dumbfire. Shoots three small dumbfires.
Power 3: Bouncy dumbfire. Very heavy dumbfire, even
though being quite small. Bounces once before exploding. Nice
& tactical. Huge blast damage.
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Organic waste
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You can fill levels full of toxic waste with this weapon.
Watch out: if you aren't careful you soon will have no room
to fly. Very handy weapon if you want to block your enemy's
way or if you are making a base for yourself.
Power 1: Organic waste. Falls to the ground but grows
FAST.
Power 2: Sticky waste. As the name suggests, sticks
in walls. Use brickwall-weapon to
make this tougher.
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These guys shoot other teams' ships, cars,
turrets and troopers with their rifles.
If you and your enemy leave these a lot, you can enjoy looking
massive infantry wars! Troopers are very effective against
turrets, because turrets don't shoot
back.
Power 1: Infantry. Basic infantry.
Power 2: Tactical Soldiers. These guys have very powerful
weapons and they move faster than basic infantry. And they
can shoot very high in order to hit you. Use these against
turrets or in some tactical places ;). (you can place these
behind a rock and they will shoot over the rock)
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Turbo boost
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Makes any ship, even the slower
ones, very agile to fly. Have fun! |
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Collapser
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This weapon needs skills from
it's user, but is a powerful weapon in competent hands. The
idea is not to shoot other ships with this weapon, because that
won't make any damage at all. The idea is to shoot at the wall
next to enemy and the wall explodes in their eyes. My personal
favourite :) |
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Cars are just like troopers
but just more powerful and faster. They shoot other teams' ships,
cars, turrets and troopers, too. |
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Teleporter
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A very easy way to retreat.
Teleports only to a short range. But it doesn't always work
the way you'd expect... |
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Tournailler
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Caution: using this weapon makes
other players angry. If you hit with this weirdly flying bullet,
your enemy turns to point in a random direction and stops turning
for a while. Very annoying and if you got a powerful basic weapon,
this is a killer. |
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Kicker
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This weapon doesn't do much
damage, but it makes your enemy fly! Cool and even powerful
in tight areas. |
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Persuadertron
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You don't like your enemy's
got more troopers and cars
than you? Me neither, so go and persuade them to your side.
Just use this weapon and fly close enough enemies' troopers/cars
and they'll turn to your side! Works only to cars and turrets,
though. And it takes some time to persuade them, but if you've
got a safe place where to persuade, you can turn whole armies
on your side! |
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Nuclear Barrel
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Now this weapon rocks: you can leave hundreds of exploding
barrels in the level, go in a safety place and shoot at the
barrels. Just watch they go kaBoom.
Power 1: Basic large barrels
Power 2: Small barrel, but you can trigger it by pressing
your menu button.
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Digger
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Your ship turns into a huge
digger. Just fly through walls! Doesn't work on brickwall. |
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Repeller
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Your ship turns into a huge
repeller, like a reverse magnet. All the bullets, flames and
ships fly away from you. |
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Repeller & sucker balls
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Power 1: Moving sucker. Annoying little ball that
sucks everything.
Power 2: Repeller ball. Just leave a couple of these
balls and your enemies bullets fly away. Place these behind
a wall because otherwise your enemy whill shoot these easily.
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Bone crusher
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Again: you don't like your enemy
has more troopers and cars
than you? Then throw a few bone crushers in your enemies' base
and.. hehe.. see for yourself. Bone crushers don't affect on
your team's troopers and cars! |
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Flamethrower
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Doesn't need much explaining.
Troopers die easily in flames. Doesn't
work under water. |
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Fireball
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If you shoot fireballs in water, the flames go out and the
remaining rocks won't make much damage.
Power 1: Basic fireball. A typical aim and shoot weapon,
just like dumbfire.
Power 2: Heat (?) seeking. -
Power 3: Antigrav fireball. This is maybe even more
strange than the heat seeking fireball. Antigrav fireballs
are very powerful and if your enemy is up, this is a good
choise.
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Airstrike
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These bombs fly only slowly
downwards, but they are VERY powerful. Your enemies had better
be careful if you use this weapon! |
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Iceball
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Touch this ball and you freeze!
A frozen ship just drops until it hits a wall or a bullet. Powerful
weapon but doesn't work underwater. |
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Plastic explosives
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When you shoot at wall with
this thingy, the wall turns into a plastic explosive. Then shoot
at the wall and *kaBoom*! Reloads quite a while, but those particles
flying from the explosion are deadly as hell! |
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Firestorm
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Fires a few fireballs in random
directions. In large groups this could be your choice. Doesn't
need much skills, though. |
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Hit a wall with this gun and
it turns into a brickwall. Brickwall is a must for bases. |
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Nucleus
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This is everybody's favourite (?). These little nuclei explode
immediately if someone shoots at them. You can kill thousands
of troopers, insects
by placing these everywhere.
Tip: leave some nuclei behind you, shoot at them and start
leaving continuosly more nuclei. Now just fly, leave nuclei
all the time and don't stop. Nuclei behind you explode each
other and you get a very deadly rain. If you are a skilled
"nucleusrunner", none of the nuclei will hurt you!
Power 1: Nucleus mark I. This is a classic.
Power 2: Nucleus mark II. Great for nucleus runs described
above, because these explode automatically almost immediately
after you've left them. After you've started leaving these,
there's no time for stopping!
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Disruptor
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Leave these disruptor sticks around the level and your enemies'
ship controlling comes very difficult.
Power 1: Pilot disruptor. Makes enemy ships turn randomly.
Power 2: Engine disruptor. Enemy ships' turning and
thrusting speeds halve.
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Mine
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These just kill everybody. Mines can't be destroyed by shooting
at them, so you must find other ways to clear mines or just
wait (tip: try using insects, troopers etc.)
Power 1: Landmines. These stick in walls and don't
hurt until they hit the ground.
Power 2: Basic airmine.
Power 3: Exploding mine. Hurts other people nearby
explosion, but not much the one that hits the mine. (and doesn't
hurt team that left the mine)
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Multilaser
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Good old arcade weapon. Shoots nearly everywhere on top power
(5). Kills insects so fast you won't even notice!
Powers 1-5: The bigger the power, the more bullets.
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Kamikaze men
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The kamikazees from Japan are back for good.
Power 1: stupid kamikaze man.
Power 2: a bit more clever guys (but not very clever:
just look at their job ;).
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Miniship
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Tiny robot-contolled ships are
excellent guards, don't you think. Leave these to your base
and your enemy will be in bigger than trouble when he enters.
But miniships destroy automatically after a while. |
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Megabomb
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Bombs from your rear. Not much
to say. |
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Photon flux
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Hehe. You don't want to use
this, it's too mean to your enemy (unless it's a computer).
Makes enemy ships fly randomly. See for yourself. |
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Gene-manipulated mutant insects
are real basefriends. They attack on any enemy ship nearby,
but after they hit it, they wait for a while until they're hungry
again! (oh yes, these insects eat metal for breakfast) |
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Texmex powder
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You got an enemy shooting at
you from above? No problemo. Smoke him up with this powder.
And can you quess what happens when this powder gets in the
enemy's nose? :) |
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Xenon projector
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Clone ships, that can even dock.
Hint: They don't behave very realistically, but if they don't
fly like you do, you should try to fly like they do :) |
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All of the fireworks except power 1 must be detonated with
menu button.
Power 1: Wavy fireworks. You can't aim with these
but if they hit someone, they make much damage. Effective
against small groups of enemies.
Power 2: Sparkly fireworks. Launch first and explode
then in mid-air by pressing your menu button.
Power 3: Cool fireworks. Works in same way as power
2. Creates a nice particlerain.
Power 4: Fireworks of hell. Use like power 2 &
3. These are total killers, deadly rain destroys everything.
And if you manage to detonate this right in top of an enemy,
he will probably die.
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Gamma Boom
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The most powerful normally shootable
weapon, but hard to aim because it's so slow. I recommend using
Gamma Boom if you're destroying a large base. Or if weapon loading
times are fast. |
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Etna
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Leave this and watch out! The
sparkles it emits will melt you down. |
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Fireworks battery
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Set of different fireworks launchers.
Power 1: Roman Candle. Everybody knows this. Quite
powerful but hits rarely.
Power 2: Jupiter missiles. Launches 30 missiles that
slowly aim towards your enemies! The missiles don't dig walls,
so good tip is to hide behind a wall if enemy uses lots of
these.
Power 3: Fireworks launcher. Shoots 7 pieces of "Cool
fireworks" and the last 8th rocket is "Fireworks
of hell". These fireworks blast in the air automatically.
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Morning star
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Spins and brings death. Doesn't kill you or your teammates
so it's safe to use these in base. These are very effective
agains troopers.
Power 1: Moving star. Moves slowly, even through walls!
Power 2: Morning star. More basic version.
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Komet Bomb 3
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You can throw these sticks on
walls, roof and floor.. everywhere. Then by pressing your menu
button you can launch them all. Warning: approximately every
seventh "Komet Bomb 3" doesn't work properly. If the enemy leaves
these, you can destroy Komet Bombs safely by shooting at the
them. |
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Pipebomb
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These Duke Nukem 3d-ripoff pipebombs
bounce off of walls and you can explode them by pressing the
menu button. |
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You can leave the turrets in mid-air by pressing the menu
button. Beware: turrets can predict your movement.
Power 1: Basic turret. Range short. Shoots basic bullets
quite often.
Power 2: Long-range turret. Range very long. Shoots
basic bullets, but no so often. Great for detecting enemy
approach.
Power 3: Rapidfire turret. Range very short. This is
quite cool-lookin turret and it shoots very often.
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Heavy turrets
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You can leave the turrets in mid-air by pressing the menu
button. Beware: turrets can predict your movement.
Power 1: Ice turret. Range medium. Nasty!
Power 2: Dumbfire turret. +Range long. +Firing rate
fast. +Damage very heavy. -Turning rate very low. -Armor weak.
-Cannot predict.
Power 3: Fireball turret. Range long / medium. Shoots
fireballs. Hell on earth.
Power 4: Hellfire turret. Range very short. Nice on
tight areas. Kills quickly.
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Repair maker
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You can leave your own team's
repairs everywhere. But not in water or on top of another repair
place. |
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Minigun
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Minigun makes your ship tremble,
but the bullets are faster than light and very effective. |
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Laser
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Range of this weapon is medium
and loading time is quite long. But if you hit... you will make
a lot of damage! Much like rail-guns in Quakes. |
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Nalle
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Launch these teddy bears by pressing the menu button.
Power 1: Smoking nalle.
Power 2: Exploding nalle. KaBoom!
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